+ on_key_enter: (e) -> # enter key pressed
+ return unless @cursor_visible
+ cur_block = @cursor.n
+ loop
+ if cur_block.type is 'tag'
+ if is_display_block cur_block.el
+ break
+ return unless cur_block.parent?
+ cur_block = cur_block.parent
+ # find array to insert new element into
+ if cur_block.parent is @tree_parent # top-level
+ parent_el = @idoc.body
+ pc = @tree
+ else
+ parent_el = cur_block.parent.el
+ pc = cur_block.parent.children
+ # find index of current block in its parent
+ for n, i in pc
+ break if n is cur_block
+ i += 1 # we want to be after it
+ if i < pc.length
+ before = pc[i].el
+ else
+ before = null
+ # TODO if content after cursor
+ # TODO new block is empty
+ new_text = new peach_parser.Node 'text', text: ' '
+ new_node = new peach_parser.Node 'tag', name: 'p', parent: cur_block.parent, attrs: {style: 'white-space: pre-wrap'}, children: [new_text]
+ new_text.parent = new_node
+ new_text.el = domify @idoc, text: ' '
+ new_node.el = domify @idoc, p: style: 'white-space: pre-wrap', children: [new_text.el]
+ pc.splice i, 0, new_node
+ parent_el.insertBefore new_node.el, before
+ @changed()
+ new_cursor = new_cursor_position n: new_text, i: 0
+ throw 'bork bork' unless new_cursor?
+ @move_cursor new_cursor
+ # TODO move content past cursor into this new block
+ # unlike the global function, this takes a Node, not an element
+ is_display_block: (n) ->
+ # TODO stop calling global function, merge it into here, use iframe's window object
+ return false unless n.type is 'tag'
+ return is_display_block n.el
+ find_block_parent: (n) ->
+ loop
+ n = n.parent
+ return null unless n?
+ return n if is_display_block n.el
+ return n if n is @tree_parent
+ return null
+ on_key_backspace: (e) ->
+ return false unless @cursor?
+ if @is_lone_space @cursor.n # false if it's not in a tag
+ if @cursor.i is 1
+ # don't delete the space, because then it would collapse
+ # instead leave a space after the cursor
+ new_cursor = new_cursor_position n: @cursor.n, i: 0
+ if new_cursor?
+ @move_cursor new_cursor
+ else
+ @kill_cursor()
+ else
+ # cursor at the begining of an element that contains only a space
+ parent = @cursor.n.parent
+ new_cursor = find_prev_cursor_position @tree, @cursor
+ if new_cursor?
+ if new_cursor.n is @cursor.n or new_cursor.n is parent
+ new_cursor = null
+ tag = @cursor.n.parent
+ if tag is @tree_parent
+ console.log "top-level text not supported" # FIXME
+ return false
+ for n, i in tag.parent.children
+ if n is tag
+ tag.parent.el.removeChild tag.el
+ tag.parent.children.splice i, 1
+ break
+ @changed()
+ if new_cursor?
+ # re-check, in case it moved or is invalid now
+ new_cursor = new_cursor_position n: new_cursor.n, i: new_cursor.i
+ if new_cursor?
+ @move_cursor new_cursor
+ return
+ new_cursor = first_cursor_position @tree
+ if new_cursor?
+ @move_cursor new_cursor
+ else
+ @kill_cursor
+ return
+ else if @cursor.i is 0 # start of text chunk
+ # FIXME clean this up: use new code for text runs
+ # FIXME handle backspacing a <br> even if it's near a inline tag boundary
+ # determine if cursor is at start of text run (text formatted inline)
+ block = @find_block_parent @cursor.n
+ return unless block
+ at_block_start = true
+ prev_pos = find_prev_cursor_position @tree, @cursor
+ unless prev_pos?
+ # if the cursor can't go back, then there's probably nowhere we can merge into
+ # TODO consider case of nested blocks. should backspace remove one?
+ return
+ prev_pos_block = @find_block_parent prev_pos.n
+ if prev_pos_block is block
+ # context: there is text before the cursor within the same block.
+ # FIXME clean up this hack for looking for <br> (see above)
+ cursor_text_pi = @cursor.n.parent.children.indexOf @cursor.n
+ if cursor_text_pi > 0
+ prev_node = @cursor.n.parent.children[cursor_text_pi - 1]
+ if prev_node.type is 'tag' and prev_node.name is 'br'
+ @remove_node prev_node
+ @text_cleanup @cursor.n.parent
+ @changed()
+ new_cursor = new_cursor_position n: prev_pos.n, i: prev_pos.i
+ if new_cursor?
+ @move_cursor new_cursor
+ else
+ @kill_cursor
+ return
+ # note: find_prev_cursor_position just crossed a boundary, not a character
+ # prev_pos is within the same block, try deleting there
+ @move_cursor prev_pos
+ # FIXME cleanup: don't call @move_cursor twice if the next line succeeds
+ return @on_key_backspace()
+ # context: backspace pressed at start of a display:block
+ return if block is @tree_parent # top level text
+ parent = block.parent
+ parent_i = parent.children.indexOf block
+ if parent_i is -1
+ throw "BUG #98270918347"
+ return
+ if parent_i is 0
+ # no previous sibling to merge into, so instead move contents into parent
+ dest = parent
+ before = block
+ else
+ # FIXME prev_sib should be the previous in-flow element
+ # ie it should skip comments, hidden things, floating things, etc.
+ prev_sib = parent.children[parent_i - 1]
+ if @is_display_block prev_sib
+ dest = prev_sib
+ before = null # null means append
+ else
+ dest = parent
+ before = block
+ if dest is @tree_parent
+ # don't remove outer-most blocks
+ return
+ while block.children.length > 0
+ n = block.children[block.children.length - 1]
+ @move_node n, dest, before
+ block.children.pop()
+ before = n
+ @remove_node block
+ @text_cleanup dest
+ @changed()
+ new_cursor = new_cursor_position n: prev_pos.n, i: prev_pos.i
+ if new_cursor?
+ @move_cursor new_cursor
+ else
+ @kill_cursor
+ return
+ else
+ # TODO handle case of removing last char
+ # CONTINUE
+ if @is_only_char_in_tag @cursor.n
+ if @is_display_block @cursor.n.parent
+ @cursor.n.el.textContent = @cursor.n.text = ' '
+ else
+ console.log "unimplemented: delete last char in inline" # FIXME
+ return
+ else
+ @remove_character @cursor.n, @cursor.i - 1
+ @adjust_whitespace_style @cursor.n
+ @changed()
+ new_cursor = new_cursor_position n: @cursor.n, i: @cursor.i - 1
+ if new_cursor?
+ @move_cursor new_cursor
+ else
+ @kill_cursor()
+ return
+ on_page_up_key: (e) ->
+ if @wrap2.scrollTop is 0
+ return unless @cursor?
+ new_cursor = first_cursor_position @tree
+ if new_cursor?
+ if new_cursor.n isnt @cursor.n or new_cursor.i isnt @cursor.i
+ @move_cursor new_cursor
+ return
+ if @cursor?
+ screen_y = @cursor.y - @wrap2.scrollTop
+ scroll_amount = @wrap2_height - breathing_room
+ @wrap2.scrollTop = Math.max 0, @wrap2.scrollTop - scroll_amount
+ if @cursor?
+ @move_cursor_into_view screen_y + @wrap2.scrollTop
+ on_page_down_key: (e) ->
+ lowest_scrollpos = @wrap2.scrollHeight - @wrap2_height
+ if @wrap2.scrollTop is lowest_scrollpos
+ return unless @cursor?
+ new_cursor = last_cursor_position @tree
+ if new_cursor?
+ if new_cursor.n isnt @cursor.n or new_cursor.i isnt @cursor.i
+ @move_cursor new_cursor
+ return
+ if @cursor?
+ screen_y = @cursor.y - @wrap2.scrollTop
+ scroll_amount = @wrap2_height - breathing_room
+ @wrap2.scrollTop = Math.min lowest_scrollpos, @wrap2.scrollTop + scroll_amount
+ if @cursor?
+ @move_cursor_into_view screen_y + @wrap2.scrollTop
+ return
+ move_cursor_into_view: (y_target) ->
+ return if y_target is @cursor.y
+ was = @cursor
+ y_min = @wrap2.scrollTop
+ unless @wrap2.scrollTop is 0
+ y_min += breathing_room
+ y_max = @wrap2.scrollTop + @wrap2_height
+ unless @wrap2.scrollTop is @wrap2.scrollHeight - @wrap2_height # downmost
+ y_max -= breathing_room
+ y_target = Math.min y_target, y_max
+ y_target = Math.max y_target, y_min
+ if y_target < @cursor.y
+ finder = find_up_cursor_position
+ far_enough = (cur, target_y) ->
+ return cur.y + cur.h <= target_y
+ else
+ finder = find_down_cursor_position
+ far_enough = (cur, y_target) ->
+ return cur.y >= y_target
+ loop
+ cur = finder @tree, was, @cursor_ideal_x
+ break unless cur?
+ break if far_enough cur, y_target
+ was = cur
+ if was is @cursor
+ was = null
+ if was?
+ if was.y + was.h > y_max
+ was = null
+ else if was.y < y_min
+ was = null
+ if cur?
+ if cur.y + cur.h > y_max
+ cur = null
+ else if cur.y < y_min
+ cur = null
+ if cur? and was?
+ # both valid, pick best
+ if cur.y < y_min
+ new_cursor = was
+ else if was.y + was.h > y_max
+ new_cursor = cur
+ else if cur.y - y_target < y_target - was.y
+ new_cursor = cur
+ else
+ new_cursor = was
+ else
+ new_cursor = was ? cur
+ if new_cursor?
+ saved_ideal_x = @cursor_ideal_x
+ @move_cursor new_cursor
+ @cursor_ideal_x = saved_ideal_x
+ return