card.draggable stack: '.card'
card.bind 'dragstop', (event, ui) ->
p = card.position()
- #card.children().html("(#{p.left}, #{p.top})")
+ # FIXME tell server (p.left, p.top)
init = ->
if state.auto_shuffle
state.my_cards.shuffle()
state.your_cards.shuffle() # FIXME have the server or other player do this
state.auto_shuffle = false
+ # FIXME tell server
left = 15
top = 450
for card in state.my_cards