2009-06-18 |
Jason Woofenden | renamed config.h -> vorconfig.h and Makefile -> Makefile.in |
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2009-04-26 |
Jason Woofenden | fixed bug where screen wasn't redrawn when paused and... |
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2009-04-26 |
Jason Woofenden | fixed screenshot code so you can take more than one... |
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2009-04-26 |
Jason Woofenden | added keys (f and f11) to toggle full-screen mode |
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2009-04-26 |
Jason Woofenden | stop busy-waiting while paused |
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2009-04-26 |
Jason Woofenden | music pauses when game pauses and ends when game ends |
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2009-04-26 |
Jason Woofenden | Improved keybindings: support numbad stearing instead... |
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2007-06-09 |
Jason Woofenden | commented out framerate printf |
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2007-05-10 |
Joshua Grams | Marked version 0.5.3. |
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2007-05-08 |
Joshua Grams | * main.c: wrapped call to autopilot_fix_keystates. |
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2007-05-08 |
Jason Woofenden | fixed crashes, autopilot working |
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2007-05-01 |
Jason Woofenden | minimum frame time: 100ms, sprites grid includes just... |
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2007-04-02 |
Jason Woofenden | pixels push rocks with their difference in speed, not... |
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2007-03-05 |
Joshua Grams | surf_screen and t_frame are globals; stopped passing... |
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2007-03-05 |
Joshua Grams | * main.c: combined dot drawing functions. |
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2007-03-05 |
Joshua Grams | * main.c (enginedots, bangdots): combined into a single... |
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2007-03-05 |
Joshua Grams | * float.h (fwrap, fclip): new file. |
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2007-02-17 |
Joshua Grams | removed and renamed more variables. |
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2007-02-17 |
Joshua Grams | Put all ship-death code into kill_ship(), removed unnec... |
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2007-02-16 |
Jason Woofenden | Changes from August-November 2006 -- detailed history... |
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2006-07-11 |
Jason Woofenden | started fiddling with explosion graphics: now it's... |
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2006-06-29 |
Joshua Grams | oops, put background back |
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2006-06-29 |
Joshua Grams | print total FPS |
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2006-06-28 |
Joshua Grams | more refactoring in main.c |
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2006-06-26 |
Jason Woofenden | started ship in the middle vertically (instead of the... |
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2006-06-22 |
Joshua Grams | now scrolling to center of ship, not its top-left corner |
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2006-06-22 |
Joshua Grams | oops, was drawing *inactive* bang dots |
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2006-06-13 |
Joshua Grams | refactoring main loop organization |
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2006-06-13 |
Joshua Grams | started factoring out global t_frame |
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2006-05-30 |
Jason Woofenden | made it so engine dots are created throughout the time... |
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2006-04-15 |
Jason Woofenden | oops, didn't mean to commit those other files |
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2006-04-15 |
Jason Woofenden | fixed crashing bug in move_dust() (bounds checking... |
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2006-04-14 |
Joshua Grams | oops, didn't fix bang dots correctly. |
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2006-04-14 |
Joshua Grams | particle generation no longer depends on the framerate |
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2006-04-12 |
Joshua Grams | now really removed SDL_SetAlpha calls on Windows |
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2006-04-12 |
Joshua Grams | slightly less half-assed event handling |
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2006-04-12 |
Joshua Grams | platform-independent arg parsing |
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2006-04-11 |
Joshua Grams | more changes for windows |
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2006-04-10 |
Joshua Grams | finish moving data files around (I think) |
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2006-04-10 |
Joshua Grams | removing most data subdirs |
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2006-03-26 |
Joshua Grams | removed ship fade in code (unused) |
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2006-03-26 |
Joshua Grams | oops, missed some. |
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2006-03-26 |
Joshua Grams | made bang dots hit rocks, removed blast_rocks function. |
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2006-03-26 |
Joshua Grams | refactored messages a bit |
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2006-03-26 |
Joshua Grams | separate scores for easy mode. |
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2006-03-26 |
Joshua Grams | fixed messages |
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2006-03-26 |
Joshua Grams | easy mode; messages at game over. |
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2006-03-25 |
Jason Woofenden | engine dots push rocks |
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2006-03-25 |
Joshua Grams | removed new ship fade, blast leaves rocks collidable... |
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2006-03-24 |
Joshua Grams | oops, pressing space was skipping high score entry. |
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2006-03-24 |
Joshua Grams | Removed control of ship during dead pause; the new... |
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2006-03-24 |
Joshua Grams | Made it easier (I hope) to avoid getting killed twice... |
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2006-03-24 |
Joshua Grams | fade new ships in, |
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2006-03-24 |
Joshua Grams | sprites now have a flag field (MOVE/DRAW/COLLIDE). |
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2006-03-24 |
Joshua Grams | we now return you to your regularly scheduled exploding... |
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2006-03-23 |
Joshua Grams | renamed *_SPRITE to *, made rocks bounce off each other. |
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2006-03-23 |
Joshua Grams | bouncy ship :) |
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2006-03-22 |
Joshua Grams | moved grid stuff from rocks.c to sprite.c |
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2006-03-21 |
Joshua Grams | Updated collide to take two sprites. |
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2006-03-21 |
Joshua Grams | renamed shape files to sprite, added todo list to svn. |
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2006-03-21 |
Joshua Grams | refactoring towards sprites, updated todo |
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2006-03-16 |
Jason Woofenden | commented DEAD_PAUSE_LENGTH and updated URL |
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2006-02-02 |
Joshua Grams | minor rearrangements and the beginnings of a Windows... |
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2006-01-04 |
Joshua Grams | * rocks.c: refactored stuff and fixed linked-list bug... |
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2005-07-11 |
Joshua Grams | fixed 2 more dot collision bugs (last ones?) |
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2005-07-10 |
Joshua Grams | now deleting dots which hit rocks. |
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2005-07-10 |
Joshua Grams | oops, fixed off-by-one error in new_engine_dots |
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2005-07-10 |
Joshua Grams | cleaned up bang dots code a bit |
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2005-07-09 |
Joshua Grams | removed debug stuff because it ws useless. |
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2005-07-08 |
Joshua Grams | w00t! Finally rearranged the scroll equations so they... |
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2005-07-07 |
Joshua Grams | * mt.c: Added (Mersenne Twister random number generator). |
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2005-07-07 |
Joshua Grams | Friction doesn't make sense any more, dropped that. |
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2005-07-07 |
Joshua Grams | renamed framelen and friends (again) |
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2005-07-06 |
Joshua Grams | We now limit how far ahead you can get. This is measur... |
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2005-07-06 |
Joshua Grams | Now have a "barrier" (which can fall behind) to enforce... |
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2005-07-06 |
Joshua Grams | renamed gamerate to framelen |
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2005-07-05 |
Joshua Grams | new option --bounciness (default changed from 100%... |
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2005-07-04 |
Joshua Grams | Added constant SCREENDXMIN instead of using 7.5 everywhere. |
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2005-07-04 |
Joshua Grams | Refactored Makefile |
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2005-07-04 |
Joshua Grams | Removed stupid speed indicator, gave screendx a minimum... |
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2005-05-03 |
Jason Woofenden | fixed bug when you bounce off the left or right |
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2005-05-01 |
Joshua Grams | * main.c: removed a whole bunch of unnecessary src... |
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2005-04-29 |
Joshua Grams | number of rocks on screen now starts at 25, gradually... |
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2005-04-29 |
Jason Woofenden | made closest stars a bit further away |
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2005-04-29 |
Joshua Grams | improved ship placement/velocity (initial and after... |
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2005-04-28 |
Joshua Grams | added constant MAX_DUST_DEPTHS. |
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2005-04-28 |
Joshua Grams | horizontal scrolling |
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2005-04-28 |
Joshua Grams | rock generation mostly works now. |
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2005-04-25 |
Jason Woofenden | you can quite regardles of game state |
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2005-04-23 |
Joshua Grams | * main.c (gameloop): now stops scrolling up/down when... |
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2005-04-23 |
Joshua Grams | * config.h: added CONDERROR and NULLERROR macros. |
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2005-04-07 |
Joshua Grams | added constant GAMESPEED |
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2005-04-07 |
Joshua Grams | deleted old collision-detection code. |
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2005-04-07 |
Joshua Grams | By Jove, I think I've got it! |
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2005-04-07 |
Joshua Grams | bbox collision detection. |
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2005-04-07 |
Joshua Grams | data/indicators/life.png: now built by povray from... |
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2005-04-06 |
Jason Woofenden | custom rocks |
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2005-04-06 |
Joshua Grams | fixed makebangdots to check surface's colorkey. |
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2005-03-14 |
Joshua Grams | No good paused banner, so I took out the code. |
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2005-02-21 |
Jason Woofenden | reworked ship explosion: |
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