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[peach-cgt.git] / client.coffee
index 56c665d..0ec59d6 100644 (file)
@@ -1,3 +1,9 @@
+###
+Peach CGT -- Card Game Table simulator
+Copyright (C) 2011  Jason Woofenden
+Lincensed under AGPLv3. Source here: https://gitorious.org/peach-cgt
+###
+
 # globals
 $table = null
 table_width = 0
@@ -111,7 +117,7 @@ instantiate_card = (card) ->
        if card.flipped
                view.addClass 'flipped'
        $table.append view
-       view.draggable containment: '#table', grid: [20, 20]
+       view.draggable grid: [20, 20]
        view.bind 'dragstart', (event, ui) ->
                view.css 'z-index': card.z = next_card_z()
                if card.pile?
@@ -144,11 +150,12 @@ send_updates = ->
        messages = outgoing_messages
        outgoing_messages = []
 
-       $.ajax "#{server_url}/set", {
+       show_message "#{server_url}set"
+       $.ajax "#{server_url}set", {
                cache: false
                data: {
                        agent: state.agent
-                       game: 'test' # FIXME, and in the /get call too
+                       game: state.slug
                        messages: JSON.stringify(messages)
                }
                type: 'POST'
@@ -166,7 +173,7 @@ send_updates = ->
 
 error_lag = 3
 poll_for_updates = ->
-       $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+       $.ajax "#{server_url}get?agent=#{state.agent}&game=#{state.slug}", {
                cache: false
                type: 'GET'
                dataType: 'json'
@@ -189,9 +196,15 @@ initialize_cards = () ->
        $('.card').remove()
        top_card_z = 0
        # instantiate cards in play
+       hide_deck_designer = false
        for card in state.cards
+               if card.owner is state.agent
+                       hide_deck_designer = true
                delete card.view
 
+       if hide_deck_designer
+               $('#deck_designer').remove()
+
        unless piles?
                piles = [ # global
                        {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"}
@@ -249,49 +262,155 @@ update_pile_views = ->
                card_count = ps[pile.key].total if ps[pile.key]?
                pile.$caption.children('.n_cards').html n_cards card_count
 
+possible_cards = {}
+
+valumenous = (val) -> return true unless val is '' or val is ' '
+
+init_possible_cards = ->
+       for card in window.cs_cards
+               text = "#{card.cardname} (#{card.faction})"
+               if valumenous card.attack or valumenous card.defense
+                       text += "  #{card.attack}/#{card.defense}"
+               text += "<br>#{card.type}"
+               if valumenous card.subtype
+                       text += " &bull; #{card.subtype}"
+               text += "<br>cost: #{card.cost} thresh: #{card.threshold}<br>"
+               text += card.rules
+
+               summary = text.replace(/<br>/g, "\n")
+
+               possible_cards[card.id] = {id: card.id, text: text, summary: summary}
+
+
+init_card_designer = ->
+       show_message 'init_card_designer'
+       cards_in_deck = {}
+       container = $ '#deck_designer'
+       init_possible_cards()
+       ul = $ $ '<ul/>'
+       for key, card of possible_cards
+               view = $ $ "<li>#{card.summary}</li>"
+               view.data 'id', card.id
+               view.bind 'click', ->
+                       $el = $ this
+                       id = $el.data 'id'
+                       if cards_in_deck[id]?
+                               delete cards_in_deck[id]
+                               value = false
+                       else
+                               value = true
+                               cards_in_deck[id] = true
+                       $el.toggleClass 'in_deck', value
+               ul.append view
+
+       container.append ul
+
+       submit = $ $ "<div style=\"border: 1px solid black; margin: 0 auto 10px 10px; width: 40px; text-align: center\">Done</div>"
+       submit.bind 'click', ->
+               $('#deck_designer').remove()
+               show_message cards_in_deck
+               cards = []
+               for key, value of cards_in_deck
+                       card = {
+                               text: possible_cards[key].text
+                               owner: state.agent
+                               pile: "#{state.agent}_draw"
+                               x: 0
+                               y: 0
+                               flipped: true
+                       }
+                       cards.push card
+                       cards.push $.extend {}, card # clone
+                       cards.push $.extend {}, card # clone
+                       cards.push $.extend {}, card # clone
+
+               # asign z-index in random order
+               cards.shuffle()
+               for card in cards
+                       card.z = next_card_z()
+               show_message cards
+
+               # let server assign card numbers
+               tell_server ['new_cards', state.agent, cards]
+
+
+       container.append submit
+
+new_game_slug = ->
+       charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
+       ret = ''
+       while ret.length < 10
+               ret += charset[Math.floor(Math.random() * charset.length)]
+       return ret
 
 init = ->
+       is_new_game = false
        if window.location.hash? and window.location.hash.length > 0
-               me = window.location.hash.substr 1
-               winloc = "#{window.location}"
+               winloc = window.location.toString()
                server_url = winloc.substr 0, winloc.length - window.location.hash.length
+               game_agent = window.location.hash.substr 1
+               s = game_agent.split /_/g
+               if s.length isnt 2
+                       window.location = server_url
+                       # in case that doesn't cause a redirect:
+                       timeout 20, init
+                       return
+               game = s[0]
+               me = s[1]
        else
                me = 'p1'
-               server_url = window.location
+               game = new_game_slug()
+               server_url = window.location.toString()
+               window.location.hash = "#{game}_#{me}" # TODO should I put a # at the beginning?
+               is_new_game = true
+
+       if me is 'p1'
+               other_player = 'p2'
+       else
+               me = 'p2'
+               other_player = 'p1'
 
-       state = window.game_model.new me
+       $('#main_header').append $ " <span id=\"other_player_url\">Here's the address for the other player in this game with you: <code>#{server_url}##{game}_#{other_player}</code></span>"
+
+       state = window.game_model.new game, me
        state.on 'move', (agent, card, x, y, z, pile) ->
                if z > top_card_z
                        top_card_z = z
                update_pile_views() # ensures instantiation of all visible cards
-               if state.cards[card].view? # the card is visible
+               if @cards[card].view? # the card is visible
                        # show it face down if it's in the other player's hand
-                       state.cards[card].view.toggleClass 'your_hand', in_your_hand state.cards[card]
+                       @cards[card].view.toggleClass 'your_hand', in_your_hand @cards[card]
 
                if agent is me
                        tell_server ['move', agent, card, x, y, z, pile]
                else
-                       if state.cards[card].view?
-                               state.cards[card].view.css "z-index": z
-                               state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
+                       if @cards[card].view?
+                               @cards[card].view.css "z-index": z
+                               @cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
        state.on 'mark', (agent, card, state) ->
-               if state.cards[card].view?
+               if @cards[card].view?
                        @cards[card].view.toggleClass 'marked', state
                if agent is me
                        tell_server ['mark', agent, card, state]
        state.on 'flip', (agent, card, state) ->
-               if state.cards[card].view?
+               if @cards[card].view?
                        @cards[card].view.toggleClass 'flipped', state
                if agent is me
                        tell_server ['flip', agent, card, state]
        state.on 'set_cards', (agent, cards) ->
-               initialize_cards()
                if agent is me
                        tell_server ['set_cards', agent, cards]
+               initialize_cards()
+       state.on 'new_cards', (agent, cards) ->
+               initialize_cards()
 
-       # timeout so browser will stop showing that we're loading
-       timeout 1, poll_for_updates
-       timeout 2, ->
+       # timeouts are so browser will stop showing that we're loading
+       if is_new_game
+               timeout 1, ->
+                       tell_server ['new_game', state.slug, state.agent]
+       timeout 2, init_card_designer
+       timeout 3, poll_for_updates
+       timeout 4, ->
                # ask for initial state
                tell_server ['send_state', state.agent]
 
@@ -299,7 +418,7 @@ $ ->
        $table = $ '#table'
        table_width = $table.width()
        table_height = $table.height()
-       card_width = $('#loading-card').outerWidth()
-       card_height = $('#loading-card').outerHeight()
+       card_width = $('#loading_card').outerWidth()
+       card_height = $('#loading_card').outerHeight()
 
        init()