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track z-axis (layer) on server, use for view init
[peach-cgt.git] / client.coffee
index 255d455..21587dd 100644 (file)
@@ -45,7 +45,15 @@ instantiate_card = (card) ->
        else
                card_class = 'your_card'
 
-       view = $ $ "<div class=\"card #{card_class}\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{next_card_z()}\"><span class=\"cardtext\">#{text}</span></div>"
+       # initial card state from server has z so that stacks come out with the right layers
+       if card.z?
+               if card.z > top_card_z
+                       top_card_z = card.z
+       else
+               unless card.pile
+                       card.z = next_card_z()
+
+       view = $ $ "<div class=\"card #{card_class}\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{card.z}\"><span class=\"cardtext\">#{text}</span></div>"
        button_box = $ $ '<div/>'
        flip_button = new_button "flip over"
        mark_button = new_button "mark"
@@ -61,13 +69,12 @@ instantiate_card = (card) ->
        if card.flipped
                view.addClass 'flipped'
        $table.append view
-       view.draggable containment: '#table'
+       view.draggable containment: '#table', grid: [20, 20]
        view.bind 'dragstart', (event, ui) ->
                view.css 'z-index': card.z = next_card_z()
        view.bind 'dragstop', (event, ui) ->
-               #view.css 'z-index': card.z
                p = view.position()
-               state.move state.agent, card.number, transform_x(p.left), transform_y(p.top)
+               state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
        card.view = view
 
 error_lag = 3
@@ -131,10 +138,10 @@ init = ->
                server_url = window.location
 
        state = window.game_model.new me
-       state.on 'move', (agent, card, x, y) ->
+       state.on 'move', (agent, card, x, y, z) ->
                # FIXME add/handle pile argument
                if agent is me
-                       tell_server ['move', agent, card, x, y]
+                       tell_server ['move', agent, card, x, y, z]
                else
                        bring_card_to_front state.cards[card]
                        state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800