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track z-axis (layer) on server, use for view init
[peach-cgt.git] / client.coffee
index 61643b0..21587dd 100644 (file)
+# globals
 $table = null
+table_height = 0
+card_height = 0
+state = null
+server_url = null
+top_card_z = 0 # css z-index of front-most card
+
+show_message = (txt) -> txt
+       # FIXME implement chat box or something
+
+# timeout function with args in convenient order
+timeout = (ms, func) -> setTimeout func, ms
+
+unless Array::shuffle?
+       Array::shuffle = ->
+               return if @length is 0
+               top = @length
+
+               while --top
+                       current = Math.floor(Math.random() * (top + 1))
+                       tmp = @[current]
+                       @[current] = @[top]
+                       @[top] = tmp
+               return
+
+new_button = (text) -> $ $ "<div class=\"button\">#{text}</div>"
+
+# transform coordinates from client-side coords to server-side coords (or back)
+# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+transform_x = (x) -> x
+transform_y = (y) ->
+       return y unless state.agent is 'p2'
+       return table_height - card_height - y
+
+next_card_z = -> return top_card_z += 1
+
+bring_card_to_front = (card) ->
+       card.view.css "z-index": next_card_z()
+
+instantiate_card = (card) ->
+       text = card.text
+       if card.owner is state.agent
+               card_class = 'my_card'
+       else
+               card_class = 'your_card'
+
+       # initial card state from server has z so that stacks come out with the right layers
+       if card.z?
+               if card.z > top_card_z
+                       top_card_z = card.z
+       else
+               unless card.pile
+                       card.z = next_card_z()
+
+       view = $ $ "<div class=\"card #{card_class}\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{card.z}\"><span class=\"cardtext\">#{text}</span></div>"
+       button_box = $ $ '<div/>'
+       flip_button = new_button "flip over"
+       mark_button = new_button "mark"
+       flip_button.bind 'click', ->
+               state.flip state.agent, card.number, ! view.hasClass 'flipped'
+       mark_button.bind 'click', ->
+               state.mark state.agent, card.number, ! view.hasClass 'marked'
+       button_box.append flip_button
+       button_box.append mark_button
+       view.append button_box
+       if card.marked
+               view.addClass 'marked'
+       if card.flipped
+               view.addClass 'flipped'
+       $table.append view
+       view.draggable containment: '#table', grid: [20, 20]
+       view.bind 'dragstart', (event, ui) ->
+               view.css 'z-index': card.z = next_card_z()
+       view.bind 'dragstop', (event, ui) ->
+               p = view.position()
+               state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
+       card.view = view
+
+error_lag = 3
+
+outgoing_messages = []
+# message should be [agent, method, args...]
+# don't forget the agent (state.agent)
+tell_server = (message) ->
+       outgoing_messages.push message
+       send_updates()
+
+send_updates = ->
+       return if outgoing_messages.length is 0
+
+       messages = outgoing_messages
+       outgoing_messages = []
+
+       $.ajax "#{server_url}/set", {
+               cache: false
+               data: {
+                       agent: state.agent
+                       game: 'test' # FIXME, and it the /get call too
+                       messages: JSON.stringify(messages)
+               }
+               type: 'POST'
+               dataType: 'json'
+               error: (xhr, status, error) ->
+                       show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+                       for message in messages
+                               outgoing_messages.unshift message
+                       timeout error_lag * 1000, send_updates
+                       error_lag *= 2
+               success: (data, status, xhr) ->
+                       show_message "update sent"
+                       error_lag = 3
+       }
+
+error_lag = 3
+poll_for_updates = ->
+       $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+               cache: false
+               type: 'GET'
+               dataType: 'json'
+               error: (xhr, status, error) ->
+                       message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+                       timeout error_lag * 1000, poll_for_updates
+                       error_lag *= 2
+               success: (data, status, xhr) ->
+                       state.process_messages data
+                       timeout 100, poll_for_updates
+                       error_lag = 3
+       }
 
-add_card = (text, x, y) ->
-       card = $ $ "<div class=\"card\" style=\"left: #{x}px; top: #{y}px\">#{text}</div>"
-       $table.append card
-       card.draggable()
-       
 init = ->
-       $table = $ '#table'
-       add_card "card 1", 100, 20
-       add_card "two", 250, 20
-       add_card "third card", 290, 50
+       if window.location.hash? and window.location.hash.length > 0
+               me = window.location.hash.substr 1
+               winloc = "#{window.location}"
+               server_url = winloc.substr 0, winloc.length - window.location.hash.length
+       else
+               me = 'p1'
+               server_url = window.location
+
+       state = window.game_model.new me
+       state.on 'move', (agent, card, x, y, z) ->
+               # FIXME add/handle pile argument
+               if agent is me
+                       tell_server ['move', agent, card, x, y, z]
+               else
+                       bring_card_to_front state.cards[card]
+                       state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
+       state.on 'mark', (agent, card, state) ->
+               @cards[card].view.toggleClass 'marked', state
+               if agent is me
+                       tell_server ['mark', agent, card, state]
+       state.on 'flip', (agent, card, state) ->
+               @cards[card].view.toggleClass 'flipped', state
+               if agent is me
+                       tell_server ['flip', agent, card, state]
+       state.on 'set_cards', (agent, cards) ->
+               # FIXME add agent arg and tell server if it's not us
+               $('.card').remove()
+               for card in cards
+                       instantiate_card card
+               if agent is me
+                       tell_server ['set_cards', agent, cards]
+
+       # timeout so browser will stop showing that we're loading
+       timeout 1, poll_for_updates
+       timeout 2, ->
+               # ask for initial state
+               tell_server ['send_state', state.agent]
 
 $ ->
-       init()
+       $table = $ '#table'
+       table_height = $table.height()
+       card_height = $('#loading-card').outerHeight()
 
+       init()