game.p1_queue = []
game.p2_queue = []
- game.on 'move', (agent, card, x, y) ->
- forward_events.call this, 'move', agent, card, x, y
+ game.on 'move', (agent, card, x, y, z) ->
+ forward_events.call this, 'move', agent, card, x, y, z
game.on 'mark', (agent, card, state) ->
forward_events.call this, 'mark', agent, card, state
game.on 'flip', (agent, card, state) ->