throw "how is this possible?"
next_i -= 1
return 1
- whitespace_to_space = (undo) ->
+ replace_with_space = (undo) ->
if undo
cur.text = (cur.text.substr 0, cur_i) + removed_char + (cur.text.substr cur_i + 1)
cur.el.textContent = cur.text
else
removed_char = cur.text.charAt(cur_i)
- cur.text = (cur.text.substr 0, cur_i) + ' ' + (cur.text.substr cur_i + 1)
- cur.el.textContent = cur.text
+ if removed_char isnt ' '
+ cur.text = (cur.text.substr 0, cur_i) + ' ' + (cur.text.substr cur_i + 1)
+ cur.el.textContent = cur.text
return 0
# return true if cur was removed from the dom (ie re-use same prev)
operate = ->
# cur definitately set
# prev and/or next might be null, indicating the start/end of a display:block
return false unless is_space_code cur.text.charCodeAt cur_i
- fixers = [remove, whitespace_to_space]
+ fixers = [remove, replace_with_space]
+ # check for common case: single whitespace surrounded by non-whitespace chars
+ if prev? and next?
+ unless (is_space_code prev.text.charCodeAt prev_i) or (is_space_code next.text.charCodeAt next_i)
+ dbg = cur.text.charCodeAt cur_i
+ if cur.text.charAt(cur_i) is ' ' # perens required
+ # single space can't collapse, doesn't need fixin'
+ return false
+ else
+ # tab, newline, etc, can't collapse, but maybe should be replaced
+ fixers = [replace_with_space]
bounds = text_range_bounds cur.el, cur_i, cur_i + 1
# consistent cases:
# 1. zero rects returned by getClientRects() means collapsed space
return remove()
# 2. width greater than zero means visible space
if bounds.w > 0
- fixers.shift() # don't try removing
+ # has bounds, don't try removing
+ fixers = [replace_with_space]
# now the weird edge cases...
#
# firefox and chromium both report zero width for characters at the end
# collapsed spaces via the range/bounds api, so...
#
# remove it from the dom, and if prev or next moves, put it back.
+ #
+ # this block (try changing it, put it back if something moves) is also
+ # used on collapsable whitespace characters besides space. In this case
+ # the character is replaced with a normal space character instead of
+ # removed
if prev? and not prev_px?
prev_px = new_cursor_position n: prev, i: prev_i
if next? and not next_px?
@on_page_up_key e
return false
when KEY_PAGE_DOWN
+ @on_page_down_key e
return false
when KEY_TAB
return false
@kill_cursor()
return
on_page_up_key: (e) ->
+ if @wrap2.scrollTop is 0
+ return unless @cursor?
+ new_cursor = first_cursor_position @tree
+ if new_cursor?
+ if new_cursor.n isnt @cursor.n or new_cursor.i isnt @cursor.i
+ @move_cursor new_cursor
+ return
+ if @cursor?
+ screen_y = @cursor.y - @wrap2.scrollTop
scroll_amount = @wrap2_height - breathing_room
- # scroll up a page
@wrap2.scrollTop = Math.max 0, @wrap2.scrollTop - scroll_amount
- # note: if cursor innacuracy causes it no not be within new scroll,
- # @move_cursor will adjust the scroll a bit.
if @cursor?
- # move cursor up approximately scroll_amount
- was = @cursor
- y_target = @cursor.y - scroll_amount
- y_min = Math.min y_target, @wrap2.scrollTop
- y_max = Math.min y_target, @wrap2.scrollTop - scroll_amount
- y_target = Math.min y_target, y_max
- y_target = Math.max y_target, y_min
- loop
- cur = find_up_cursor_position @tree, was, @cursor_ideal_x
- break unless cur?
- break if cur.y <= y_target
- was = cur
- if was is @cursor
- if cur?
- new_cursor = cur
- else
- # should this move the cursor to the beginning of the line?
- new_cursor = null
- else
- if cur?
- # both valid, pick best
- if cur.y < y_min
- new_cursor = was
- else if was.y > y_max
- new_cursor = cur
- else if cur.y - y_target < y_target - was.y
- new_cursor = cur
- else
- new_cursor = was
- else
- new_cursor = was
+ @move_cursor_into_view screen_y + @wrap2.scrollTop
+ on_page_down_key: (e) ->
+ lowest_scrollpos = @wrap2.scrollHeight - @wrap2_height
+ if @wrap2.scrollTop is lowest_scrollpos
+ return unless @cursor?
+ new_cursor = last_cursor_position @tree
if new_cursor?
- saved_ideal_x = @cursor_ideal_x
- @move_cursor new_cursor
- @cursor_ideal_x = saved_ideal_x
+ if new_cursor.n isnt @cursor.n or new_cursor.i isnt @cursor.i
+ @move_cursor new_cursor
+ return
+ if @cursor?
+ screen_y = @cursor.y - @wrap2.scrollTop
+ scroll_amount = @wrap2_height - breathing_room
+ @wrap2.scrollTop = Math.min lowest_scrollpos, @wrap2.scrollTop + scroll_amount
+ if @cursor?
+ @move_cursor_into_view screen_y + @wrap2.scrollTop
+ return
+ move_cursor_into_view: (y_target) ->
+ return if y_target is @cursor.y
+ was = @cursor
+ y_min = @wrap2.scrollTop
+ unless @wrap2.scrollTop is 0
+ y_min += breathing_room
+ y_max = @wrap2.scrollTop + @wrap2_height
+ unless @wrap2.scrollTop is @wrap2.scrollHeight - @wrap2_height # downmost
+ y_max -= breathing_room
+ y_target = Math.min y_target, y_max
+ y_target = Math.max y_target, y_min
+ if y_target < @cursor.y
+ finder = find_up_cursor_position
+ far_enough = (cur, target_y) ->
+ return cur.y + cur.h <= target_y
+ else
+ finder = find_down_cursor_position
+ far_enough = (cur, y_target) ->
+ return cur.y >= y_target
+ loop
+ cur = finder @tree, was, @cursor_ideal_x
+ break unless cur?
+ break if far_enough cur, y_target
+ was = cur
+ if was is @cursor
+ was = null
+ if was?
+ if was.y + was.h > y_max
+ was = null
+ else if was.y < y_min
+ was = null
+ if cur?
+ if cur.y + cur.h > y_max
+ cur = null
+ else if cur.y < y_min
+ cur = null
+ if cur? and was?
+ # both valid, pick best
+ if cur.y < y_min
+ new_cursor = was
+ else if was.y + was.h > y_max
+ new_cursor = cur
+ else if cur.y - y_target < y_target - was.y
+ new_cursor = cur
+ else
+ new_cursor = was
+ else
+ new_cursor = was ? cur
+ if new_cursor?
+ saved_ideal_x = @cursor_ideal_x
+ @move_cursor new_cursor
+ @cursor_ideal_x = saved_ideal_x
return
clear_dom: -> # remove all the editable content (and cursor, overlays, etc)
while @idoc.body.childNodes.length