+ view.append button_box
+ if card.marked
+ view.addClass 'marked'
+ if card.flipped
+ view.addClass 'flipped'
+ $table.append view
+ view.draggable stack: '.card'
+ view.bind 'dragstop', (event, ui) ->
+ p = transform_coords view.position()
+ state.move state.agent, card.number, p.left, p.top
+ card.view = view
+
+error_lag = 3
+
+outgoing_messages = []
+# message should be [agent, method, args...]
+# don't forget the agent (state.agent)
+tell_server = (message) ->
+ outgoing_messages.push message
+ send_updates()
+
+send_updates = ->
+ return if outgoing_messages.length is 0
+
+ messages = outgoing_messages
+ outgoing_messages = []
+
+ $.ajax "#{server_url}/set", {
+ cache: false
+ data: {
+ agent: state.agent
+ game: 'test' # FIXME, and it the /get call too
+ messages: JSON.stringify(messages)
+ }
+ type: 'POST'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ for message in messages
+ outgoing_messages.unshift message
+ timeout error_lag * 1000, send_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ message "update sent"
+ error_lag = 3
+ }
+
+error_lag = 3
+poll_for_updates = ->
+ $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+ cache: false
+ type: 'GET'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ timeout error_lag * 1000, poll_for_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ state.process_messages data
+ timeout 100, poll_for_updates
+ error_lag = 3
+ }