7 top_card_z = 0 # css z-index of front-most card
9 show_message = (txt) -> txt
10 # FIXME implement chat box or something
12 # timeout function with args in convenient order
13 timeout = (ms, func) -> setTimeout func, ms
15 unless Array::shuffle?
17 return if @length is 0
21 current = Math.floor(Math.random() * (top + 1))
27 new_button = (text) -> $ $ "<div class=\"button\">#{text}</div>"
29 # transform coordinates from client-side coords to server-side coords (or back)
30 # this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
31 transform_x = (x) -> x
33 return y unless state.agent is 'p2'
34 return table_height - card_height - y
36 next_card_z = -> return top_card_z += 1
38 bring_card_to_front = (card) ->
39 card.view.css "z-index": next_card_z()
41 instantiate_card = (card) ->
43 if card.owner is state.agent
44 card_class = 'my_card'
46 card_class = 'your_card'
48 # initial card state from server has z so that stacks come out with the right layers
50 if card.z > top_card_z
54 card.z = next_card_z()
56 view = $ $ "<div class=\"card #{card_class}\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{card.z}\"><span class=\"cardtext\">#{text}</span></div>"
57 button_box = $ $ '<div/>'
58 flip_button = new_button "flip over"
59 mark_button = new_button "mark"
60 flip_button.bind 'click', ->
61 state.flip state.agent, card.number, ! view.hasClass 'flipped'
62 mark_button.bind 'click', ->
63 state.mark state.agent, card.number, ! view.hasClass 'marked'
64 button_box.append flip_button
65 button_box.append mark_button
66 view.append button_box
68 view.addClass 'marked'
70 view.addClass 'flipped'
72 view.draggable containment: '#table', grid: [20, 20]
73 view.bind 'dragstart', (event, ui) ->
74 view.css 'z-index': card.z = next_card_z()
75 view.bind 'dragstop', (event, ui) ->
77 state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
82 outgoing_messages = []
83 # message should be [agent, method, args...]
84 # don't forget the agent (state.agent)
85 tell_server = (message) ->
86 outgoing_messages.push message
90 return if outgoing_messages.length is 0
92 messages = outgoing_messages
93 outgoing_messages = []
95 $.ajax "#{server_url}/set", {
99 game: 'test' # FIXME, and it the /get call too
100 messages: JSON.stringify(messages)
104 error: (xhr, status, error) ->
105 show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
106 for message in messages
107 outgoing_messages.unshift message
108 timeout error_lag * 1000, send_updates
110 success: (data, status, xhr) ->
111 show_message "update sent"
116 poll_for_updates = ->
117 $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
121 error: (xhr, status, error) ->
122 message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
123 timeout error_lag * 1000, poll_for_updates
125 success: (data, status, xhr) ->
126 state.process_messages data
127 timeout 100, poll_for_updates
132 if window.location.hash? and window.location.hash.length > 0
133 me = window.location.hash.substr 1
134 winloc = "#{window.location}"
135 server_url = winloc.substr 0, winloc.length - window.location.hash.length
138 server_url = window.location
140 state = window.game_model.new me
141 state.on 'move', (agent, card, x, y, z) ->
142 # FIXME add/handle pile argument
144 tell_server ['move', agent, card, x, y, z]
146 bring_card_to_front state.cards[card]
147 state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
148 state.on 'mark', (agent, card, state) ->
149 @cards[card].view.toggleClass 'marked', state
151 tell_server ['mark', agent, card, state]
152 state.on 'flip', (agent, card, state) ->
153 @cards[card].view.toggleClass 'flipped', state
155 tell_server ['flip', agent, card, state]
156 state.on 'set_cards', (agent, cards) ->
157 # FIXME add agent arg and tell server if it's not us
160 instantiate_card card
162 tell_server ['set_cards', agent, cards]
164 # timeout so browser will stop showing that we're loading
165 timeout 1, poll_for_updates
167 # ask for initial state
168 tell_server ['send_state', state.agent]
172 table_height = $table.height()
173 card_height = $('#loading-card').outerHeight()