# globals
$table = null
+table_height = 0
+card_height = 0
state = null
server_url = null
-message = (txt) ->
+show_message = (txt) -> txt
# FIXME implement chat box or something
# timeout function with args in convenient order
new_button = (text) -> $ $ "<div class=\"button\">#{text}</div>"
-instantiate_card = (model) ->
- text = model.text
- x = model.x
- y = model.y
- card = $ $ "<div class=\"card\" style=\"left: #{x}px; top: #{y}px\"><span class=\"cardtext\">#{text}</span></div>"
+# transform coordinates from client-side coords to server-side coords (or back)
+# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+transform_x = (x) -> x
+transform_y = (y) ->
+ return y unless state.agent is 'p2'
+ return table_height - card_height - y
+
+instantiate_card = (card) ->
+ text = card.text
+ view = $ $ "<div class=\"card\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px\"><span class=\"cardtext\">#{text}</span></div>"
button_box = $ $ '<div/>'
flip_button = new_button "flip over"
mark_button = new_button "mark"
flip_button.bind 'click', ->
- state.flip state.agent, model.number, ! card.hasClass 'flipped'
+ state.flip state.agent, card.number, ! view.hasClass 'flipped'
mark_button.bind 'click', ->
- state.mark state.agent, model.number, ! card.hasClass 'marked'
+ state.mark state.agent, card.number, ! view.hasClass 'marked'
button_box.append flip_button
button_box.append mark_button
- card.append button_box
- $table.append card
- card.draggable stack: '.card'
- card.bind 'dragstop', (event, ui) ->
- p = card.position()
- state.move state.agent, model.number, p.left, p.top
- model.view = card
+ view.append button_box
+ if card.marked
+ view.addClass 'marked'
+ if card.flipped
+ view.addClass 'flipped'
+ $table.append view
+ view.draggable stack: '.card'
+ view.bind 'dragstop', (event, ui) ->
+ p = view.position()
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top)
+ card.view = view
error_lag = 3
type: 'POST'
dataType: 'json'
error: (xhr, status, error) ->
- message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
for message in messages
outgoing_messages.unshift message
timeout error_lag * 1000, send_updates
error_lag *= 2
success: (data, status, xhr) ->
- message "update sent"
+ show_message "update sent"
error_lag = 3
}
if agent is me
tell_server ['move', agent, card, x, y]
else
- state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800
+ state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
state.on 'mark', (agent, card, state) ->
@cards[card].view.toggleClass 'marked', state
if agent is me
@cards[card].view.toggleClass 'flipped', state
if agent is me
tell_server ['flip', agent, card, state]
- state.on 'set_cards', (cards) ->
+ state.on 'set_cards', (agent, cards) ->
# FIXME add agent arg and tell server if it's not us
$('.card').remove()
for card in cards
instantiate_card card
+ if agent is me
+ tell_server ['set_cards', agent, cards]
# timeout so browser will stop showing that we're loading
timeout 1, poll_for_updates
+ timeout 2, ->
+ # ask for initial state
+ tell_server ['send_state', state.agent]
$ ->
$table = $ '#table'
+ table_height = $table.height()
+ card_height = $('#loading-card').outerHeight()
+
init()